Analog Speech Synthesis

YouTube – Creepy video of talking robot mouth.

This triggers some fear/disgust reaction in me and I don’t understand it. To try and convey the feeling I’m having imagine if that was like a throat and mouth cut out of a corpse, but that alone doesn’t explain it.

Perhaps it’s that plus the sound. Sounds have always impacted me more emotionally than visuals have.

Anyway, this is great area of study, it would be awesome to develop an instrument that sings since the first instrument was the human voice anyway. Would be a neat loop.

It’s like “I can’t sing but I built something that can.”

Slaying the Wanderer: Who Murdered Pluto?

Every time I think about the decision to remove Pluto’s designation as a planet my blood begins to boil (at earth normal pressure and temperature.)

There are two things most little boys find interesting at some point, if they are not starving to death or in some other way being neglected or abused, dinosaurs and space.

My solar system had 9 planets. NINE! Not 8.

I don’t care if discoveries showed the Pluto was a ford pinto, if it’s still in the same spot and it’s what we’ve been calling Pluto this whole time then it’s Pluto.

Is it or is it not one of the original wanderers?

In fact has ANYTHING change about Pluto? No. It’s virtually same same way it was before humans.

Inspired by this absurdity I have an idea! I think we should rename all the planets to numbers and we should remove the word “planet” from the scientific vocabulary.

Why? Well, obviously Mars isn’t really a god a war. Just like Pluto isn’t really a planet. We should name it accordingly. If calling Pluto a planet is inaccurate and thus demanding of change then calling Mars a god a war surly is equally inaccurate. It should be renamed Sol 4 or something equally sterile.

And don’t give me that crap about having to add tons of planets if Pluto counts as one. Pluto should merit an exception. Or you could tailor other definitions to suit. Or you could just deal with it as a quirk of an old system, which we do constantly with regard to things like measurements and the calendar.

This is all absurd of course, but then again so was dicking around with Pluto’s classification.

Screw you IAU, pretentious crap like this is why the rank and file think space exploration is a waste of money.

For a MUCH better elaboration on the problem here check this out.

Boy builds Robot from old TVs

The comments of this video are interesting to me for a variety of reasons.

Some express doubts about the video’s authenticity.

Even if it is a lie, why try to expose it?

Is showing yourself to be clever really worth ruining an attempt to improve the lives of children?

What part of a robot could not be found inside an old TV? The only thing I could think of is the actuators and related stuff. Granted, TV’s don’t have a lot of moving parts, but everything else does.

Others are just trolling, which is a strange thing in and of itself. It’s like the worst thing you can say in this society is a slur.

What’s funny about that to me is far worse things are said as serious and accepted.

Slurs in this context are almost cute by comparison.

In any case, this is a great video, and a great goal. This whole continent is full of people for who the concept of hard work is a foregone conclusion. Getting them into the information processing game could render their natural resources chump change by comparison nearly overnight.

All innovation is simply the recombination of old ideas, this young man has shown that something similar can be done at the physical level. He’s reordering parts we ignorantly consider refuse into a useful form and he’s just one person doing it by hand.

I see tremendous potential here. I think it would be wonderful and ironic if the continent that was so brutally savaged over want of slave labor gave birth to the next humanoid robotic revolution and did it with our leftover on their way to the economic top.

Fantasy maybe, but it would be awesome.

Toy Wisdom and Lego Wars

As a kid I spent a lot of time on my own. Introverted by nature, only child, physically hindered, etc.

Like any other boy with loving middle class parents I had toys. I preferred figures and Lego.

I did the same thing with both of them.

Being a male product of The Company training program, or at least enrolled in it as all children were forced to be in my day, competition was the order of the day.

My figures fought wars. From ninja turtles to GI Joes my figure box was backstage to an epic arena of hand to hand combat.

The cliche bashing of figures together with crude explosion sound effects was not to be found at least not if one looked closely.

I preferred figures with points of articulation or “joints” as I called them. How many joints a figure had was in large part a measure of its quality when choosing new figures.

In my day 10 POA on anything other than a GI Joe was like a faceted jewel. Today that’s easy to find and beat.

Transformers were different, they had many POA but they didn’t always move in useful directions, or have sufficient range of motion. Prior to the ball and socket revolution it was a rare transformer that could perform an axe kick.

Now of course throughout this time I had Lego. The urge is strong to call them Legos, as I did when I was a kid, which is a tautology apparently since Lego is the plural already. Old habits die hard.

Anyway, I always had Lego and my collection was always growing. Big family, generous parents.

Over time I grew frustrated with my figures and other monoform toys. My imagination was growing. And the scale of hand to hand combat was starting to feel like a constraint.

My mind was beginning a life long push towards the large scale. I began to prefer characters that could fly. I had discovered evolution in a way. It seemed silly to have a figure with rocket feet or something fight an earth bound figure like Donatello. Seemed unfair and pointless.

I had seen aliens, and real genius, and I was aware of snipers. So I figured flight plus rifle equals no more hand to hand. Sure I could deus ex machina my way around it, but in doing that I felt like I was cheating, and I felt like I wasn’t being realistic with the characters.

Like would Donatello just stand there and let himself be sniped from 50 feet up? Of course not, but he’s not the type to pick up a rifle and fire back either, but… He would build something to solve the problem.

I have no specific memory of this but I suspect my Lego system had its infancy in being equipment for figures. I do recall building rifles, and then gun emplacements, figure sized. Then I tried to build exoskeletons, but my Lego collection didn’t have sufficient parts/skill to really pull that off.

This triggered an arms race. Soon both figures had Lego weapons. And I found that those fights were far more satisfying. For one they were equal scale. (GI Joe vs Mutant Turtle seemed silly.) And though I didn’t think of it consciously they were more perfect because they were polyform. This is probably where my life long fetish for options, consolidation, and multitasking began.

Plus by this time I had turned into a SciFi space geek. Star trek had introduced me to artificial life and space ships.

As such the Lego weapon systems evolved into autonomous weapon systems. As I explained before flight was a serious advantage so it didn’t take long for rockets to find their way to the bottom of gun emplacements.

But then I encountered the same feeling of cheating. I mean just adding rockets seemed silly. Why retro fit a gun when you can purpose build a drone? then the fights became hopelessly mismatched, which ever was most recent won because it had been purpose built to destroy the other.

The seeds of my “Lego Wars” system were in place.

I had a large but limited collection of Lego. Only certain pieces seemed like weapon system pieces, and they were in short supply.

The newer creations had less parts to choose from and I started to cannibalize older models for parts. This exacerbated the feeling of unfairness. If I could just decide to destroy a model for parts the whole idea of them fighting was pointless. (This taught me the economic basis for all conflict, and planted the seeds of my understanding of disruptive technology.)

So I figured I’d have the ships fight for parts in addition to whatever arbitrary goal their stories demanded. It quickly evolved into something akin to Total Annihilation, (which I absolutely adored because it looked like little Lego robots anyway) People vs machines.

Then I injected a real world economic demand into the game world war. Those weapons were rare and coveted. But again, inequity, pointlessness, old enemies I now know well.

I always knew who would win and it was always who I wanted to win. The solution? Dice.

And so I invented Lego Wars. ( http://underlore.com/TBA/?p=771 )

Lego Wars

A developing system by which Lego models can fight fairly.

Originally made by me years and years ago, I’ve recently started redeveloping it. This post is where I’m going to try and document what I have so far.

Basic idea.
———–

A flexible system that allows one to pit Lego models against each other and not reliably know the outcome in advance barring significant mismatch.

It is not intended to be an exhaustive system by default. It began as a simple damage and hit-points combination and in spirit it should always be reducible to that. It was made by a kid and it should be for kids.

But as I played with it and aged the system expanded. I thought of this as technology and strategy development, things which happen during the course of wars.

Weapons
———-

Pictures may eventually be included here. As explained in Toy Wisdom star trek was a big reason this system exists, and so the first weapon I made was a “Phaser Node” it is a round 1×1 flat transparent, it is the simplest weapon and is color coded. Later I experimented with special functions. Red for cutting, Blue for freezing/EMP, Green for rapid fire/multi targeting. This may be developed more.

I renamed them Emitters after the color system developed because I never saw phasers in colors other than orange.

From this modular weapon idea other pieces were designated as weapon system, this idea was later expanded to movement, defensive, control, and special systems.

Weapon systems

Designation: Name of piece in game universe.
Piece: Description of piece used.
Type: Form that damage takes.
Function: Effect in game system.
Notes: Miscellaneous points of interest.
Special: Functions or mechanics unique to a given piece.

Designation:
Piece:
Type:
Function:
Notes:
Special:

Designation: Emitter
Piece: round transparent 1×1 flat
Type: Energy
Function: 1d6 damage plus special effect by color.
Notes: Base chance of special effect 10% per unit.
Special: Pyramid. Damage multiplied by number of posts routed to unit, also special effect percent bonus applied one per post routed.

Designation: Gun
Piece: 2×1 flat with two bars extending 1x horizontally and slightly down
Type: Projectile
Function: 1d4 damage
Notes: Penetrates shields.
Special: Independent System, does not require power.

Designation: Cannon
Piece: Any exposed technic connector wheel post
Type: Projectile
Function: 1d10 damage
Notes: Unstable.
Special: Each round in which any cannon is fired carries 10% (a roll of 1) risk of shutting down all cannons and dealing 1d10 damage per cannon to attached unit.

Defensive Systems

Designation: Plate Shield Generator.
Piece: Flat 2×1, no posts, slotted.
Type: Energy Shield
Function: Adds 5 hit points of shielding.
Notes:
Special: Independent System.

Designation: Shield Generator
Piece: 2×1 flat with large lengthwise cylinder extending from side.
Type: Energy Shield
Function: Adds 50 hit points of shielding.
Notes:
Special: